I have experience in Autodesk Maya, zBrush, Mudbox, and 3DSMax. I created the model sheets below in Photoshop. The concepts shown below were sourced from references. I have taken two college courses over Modeling and Texturing and one over Digital Sculpting. I also took two week-long summer courses over modeling at Texas A&M University in high school.
In 2019, I was selected to be one of 40 UTD students in animation lab. In this two-semester class, a large group of students work together to produce a production-quality animation over the course of a year. I was in charge of modeling the ship above, designed by Manny Edeko. You can see more about this project here.
In 2019, I participated in a paid internship for the company Avito. I modeled, textured, and lit product photos of 20 oz skinny tumblers for their website. The company’s product listing featuring my work can be seen here. The program used was Maya 2018.

A water table modeled in Maya 2017
In 2019, I participated in the Blitz, a 48-hour animation challenge hosted by UTD. The challenge was to create an 150-frame animation in 48 hours based on a given character concept. I did the character modeling and texturing in Maya 2018 and the sparkles in Adobe After Effects. The character concept was created by by Patrick Hanenberger, the rigging done by Sean Matthews, and animation done by Jaden Curreri.

This is a still of my team’s animation for the 2018 Blitz. I modeled, textured, and lit the background in Maya 2018 while my teammate, Anyssa Akridge, modeled the character designed by Jeff Harvey.